name		ViperT
health		100
nomove		1 1
nolife		1
facing		2
type		enemy
aggression	 10
animationscript	data/scripts/harden.c
load		grenade



anim	attack1
	delay	100
	offset	68 127
	frame	data/chars/Viper/toss1.png
	delay	10
	@cmd	targetL 3 40 0 1
	@cmd	tossT "Grenade" 35 84 0 3
	frame	data/chars/Viper/toss2.png
	delay	70
	frame	data/chars/Viper/toss3.png
	delay	20
	@cmd	beidle
	frame	data/chars/Viper/idle.png
		
anim	fall
	delay	20
	landframe	2
	bbox	25 35 83 55
	offset	68 127
	jumpframe	0 3 4 0
	frame	data/chars/Viper/fall1.png
	delay	300
	frame	data/chars/Viper/fall2.png
	delay	20
	frame	data/chars/Viper/fall3.png
		
anim	idle
	loop	1
	offset	68 127
	delay	15
	frame	data/chars/Viper/idle.png
	@cmd	attack1 40 500 60 "ANI_ATTACK1"
	frame	data/chars/Viper/idle.png
		
anim	pain
	delay	12
	offset	68 127
	frame	data/chars/Viper/pain1.png
	frame	data/chars/Viper/pain2.png
	frame	data/chars/Viper/pain1.png
		
anim	rise
	delay	20
	offset	68 127
	frame	data/chars/Viper/rise1.png
	frame	data/chars/Viper/rise2.png
		
anim	walk
	loop	1
	offset	68 127
	delay	12
	frame	data/chars/Viper/idle.png
		
#|edited by openBor Stats v 0.41
		
